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Summary of Qualifications

  • Trained in multiple software development roles across the programming life cycle, including programmer, software engineer and project coordinator.
  • Familiar with the fundamental elements on which computers are based, such as computer architecture, logic circuits, and low-level programming using Assembler.
  • Trained in artistry to form an understanding of all aspects of design and development to comprehend and appreciate the artistic aspects.

Education

 

Bachelor of Science: Game & Simulation Programming June, 2008

DeVry University – Federal Way, WA

 

Computer Science November, 2000 – December, 2002

College of the Desert – Palm Desert, CA

 

Skills


Core Skills

Software Engineering

System Architecture

Simulation Design

Data Structures

Modification & Level Design

Graphic Design

Programming for MMOG

Engine Design and Integration

Object-Oriented Programming

3D Modeling & Animation in Maya


Languages & API

C/C++

Visual Basic

DirectX

OpenGL

PHP

MySQL

Simple DirectMedia Layer

    HTML CSS Javascript    


Software

3D Studio Max

Adobe Dreamweaver

Adobe Illustrator

Adobe Photoshop

Flash

Maya

Torque Game Engine

Unreal Engine

Visio

Visual Studio

 

Projects

 

X-Men Origins: Wolverine PSP

Worked closely with the development team of Griptonite to assure product meets client's standards and expectations.

  • Ideas and suggestions helped improve game play and user interactivity.
  • Communicated with team members and developers to insure that problems are addressed.
  • Wrote technical documentation and reports on status of the project's progression.

Dora Links: Dora's Explorer Girls - Nickelodeon

Worked closely with ImaginEngine studio to build a quality game that interacts with a Dora doll developed my Mattel. (Website for game is can be found at www.doralinks.com)

  • Worked independently and communicated with Producer and Development Director on difficulties and progress of the project.
  • Personal ideas and suggestions helped improve game play.
  • I was recognized by the senior programmer for my contribution to the project.
  • Tested all aspects of the game to assure that the game matches game design documentations and what ImaginEngine and Mattel agreed on how the game would operate.

Senior Project: Planetoid Hunters Z

Collaborated on a casual 3D space shooter game, which simulated space movement.

  • Use of Photoshop to design game textures and menus.
  • Managed Windows Interface by utilizing an API called Simple DirectMedia Layer (SDL).
  • Programmed a basic state machine driven Artificial Intelligence that utilizes path nodes.

Mid-Senior Project: Sombrero Master

Worked on the development of a comedic cartoony 2D action adventure game, which was supposed to be similar to Super Mario Brothers.

  • Programmed the Windows interface by using Windows API.
  • Designed main menu and game textures in Adobe Photoshop, and then exported the menu parts out as a PNG file.
  • Programmed the menus and demo level using Direct X 9.0c as the graphics rendering pipeline.

The Digital Hive Web Based Engine

Developed an easy to use reusable web engine for editing personal and professional websites.

  • Programmed website header, footer and table files in HTML for fast includes and displaying of web pages.
  • Designed graphics and template layouts of sites in Adobe Photoshop.
  • Used Java script for visual page enhancements.
  • Programmed web engine's logic portal system in PHP, so that the running version of the website can change on the fly by users who do not have much or any programming skills.

 

Employment

 

Certified Lab Technician                   
LensCrafters

Palm Desert, CA & Seattle, WA

November, 2001 – Present

  • Developed excellent time management skills with ability to meet deadlines.
  • Worked on problem solving and critical thinking skills during tight time constraints.
  • Ability to self educate on new technology that isn't even documented.
  • Worked in a team oriented environment.


Quality Assurance Software Tester
  
 
Foundation 9 Entertainment

Kirkland, WA

October, 2008 – October, 2009

  • Write technical documents about the software for developers and self in client's database.
  • Analyze design documentation and software to insure client receives all requirements as designed and report if there is a confliction.
  • Communicate through different mediums.
  • Share ideas and suggestions in a constructive criticism environment.
Designed by JD Beecham