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Planetoid Hunters Z is a calibration I worked on for a senior project at DeVry. The game was designed to be a 3D version of Asteroids. We used a singleton approach to build up the game engine, and used a few tutorials from 3D Buzz to guide us while building an OpenGL Engine that uses SDL (Simple DirectMedia Language) for the Windows Interface.
The documentation and source code can be found on the game’s webpage. To properly use the source code or program, SDL, OpenAL, and Alut must be installed on the computer. The source code contains all the libraries and DLL files. There is also a compiled executable.
On a side note, the AI was made to be unbeatable during the second Level. Also, shoot button does not function, so you have to run into the astroids to score. There is a bug with the camera when you look directly up or down it gitchs.
Some of the things which I worked on,
- Integration of everyone’s work.
- Basic state driven Artificial Intelligence, using path nodes.
- Level Design & Graphic Design.
- Windows interface and display functionality
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